Open source · target Q2 2027
Giving back
When the film is finished, the pipeline is released. Five commitments, one date.
“The film is our deliverable. The pipeline, tools and documentation are the ecosystem’s.”
What we release
On completion of the film · target Q2 2027
-
01Q2 2027
The MCP skill set, with documentation
- What
- The agentic skills that operate Unreal Engine 5 on this production: populating Sequencer, versioning layouts, ingesting capture takes, updating ledgers, turning sequences over into shots.
- Why it matters
- With the skills and their documentation in hand, another production can run the same way.
- When
- Q2 2027, after the film.
-
02Q2 2027
The ComfyUI ↔ Unreal board pipeline and node graphs
- What
- The pipeline that drives Unreal through Claude Code, extracts depth and colour passes from blocked layouts and feeds them to ControlNet.
- Why it matters
- Boards derived from the layout cannot drift from it. The node graphs are the working pipeline, not a description of one.
- When
- Q2 2027, after the film.
-
03Q2 2027
The PBR + video-projection MetaHuman workflow, with sample assets
- What
- The lookdev workflow developed on this production for higher-fidelity skin and facial performance on scanned digital doubles.
- Why it matters
- Sample assets ship with it, so the workflow can be followed step by step rather than only read about.
- When
- Q2 2027, after the film.
-
04Q2 2027
The Gaussian-splat environment methodology
- What
- How real locations are captured and brought into the engine in place of hand-built environments.
- Why it matters
- The place a story is set in can be the place on screen, captured rather than modelled.
- When
- Q2 2027, after the film.
-
05Q2 2027
A full production case study
- What
- Folder structure, naming conventions and the ledger system: the four append-only ledgers that trace every capture take to a VCAM take to a shot version.
- Why it matters
- The structure and the names are what make the ledgers traceable. Both are written down, as used.
- When
- Q2 2027, after the film.
Why
Princess of Athirapally is intended as the flagship reference production for MCP-operated Unreal work. The skills are built with Vega Entertainment. They are released with the film, together with the documentation and the case study.
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